Selected Published Works​

Daily Dread​

2018-2024, Grumpy Bear Stuff​

Daily Dread is a cyber dystopian tabletop RPG set in a future Italy, based on a setting by Zeus Longhi. It has been successfully crowdfunded during Zinequest 2022 thanks to the help of Grumpy Bear Stuff publishing. The game is currently in development, with the help of the Storymancer Team.

Contribution

Creative Director, Game Designer, Kickstarter Manager​

Creative Director

  • Definition of the Editorial Line and the creative direction
  • Development management
  • Handbook Style Guides and Final Layout
  • Team management 

Game Design

  • Development and writing of the Alpha and Beta Rules
  • Technical documentation - glossaries, pitches, and translation documents
  • Ruleset adaptation for a System Reference Document and open license
  • Constant iteration on the rulset, with feedback integration
  • Final text redaction, revision and clarity check  

Kickstarter Manager

  • Market and Audience Research for the Kickstarter
  • Pre-launch operations: pledges level, stretch goals design, contact with contributors
  • Layout and Graphics for the Website and the Kickstarter Page
  • Kickstarter Campaign management
  • Post-Kickstarter operations: late pladge, budgeting, printing

TBA Tabletop Game IP

2022, dV Games​

For dV Games, I've worked as a freelance narrative worldbuilder on a to-be-announced title and related IP. I've cooperated with the game development team and the original authors to deliver an extensive worldbuilding document useful for promoting the game in different media and products.

Contribution

Narrative Worldbuilder​

Creative Director

  • Concept and pitch development for an expanded universe
  • Top-Down Worldbuilding, from universe scale to topology
  • Development of strong documentation (bible plus lexicon)
  • Timeline analysis and coherence check
  • Iteration and integration of team ideas and plot/game design requirements

Blood Sword 5E

2021-2022, Tambù + Edizioni Librarsi​

Blood Sword 5E (developed by Officina Meningi and published by Tambù) is the official Tabletop Roleplay Game of Dave Morris' homonymous gamebook series. Based on the 5th edition of the most famous tabletop roleplaying ever, the game covers all the additional rules necessary to play sessions in the grimdark world of the gamebooks, plus five adventures that retell the story of the volumes of the original series.

Contribution

Game Designer, Narrative Designer​

Game Design

  • Development and writing of the Quickstart and the Basic Rules.
  • Technical documentation writing, such as world glossaries, pitches, and translation documents.
  • Development of a framework for D&D 5th edition balancing of the rules.
  • Adaptation of the original setting with Lead Narrative Design and project manager Valentino Sergi and original gamebook author Dave Morris. 
  • Deal with two separate overlapping IPs (Blood Sword and Dragon Warriors). 

Narrative Design

  • Development of the Crossroad System, an adaptation of gamebook mechanics branching narrative.
  • Additional Worldbuilding: full creation of a new deep lore aligned with the old gamebook serie.
  • Development and Writing of one of the five adventures of the basic handbook.
  • Technical Revision of all Adventures.

Le Notti di Nibiru 

(Nights of Nibiru) 2018-2020, Acchiappasogni & Raven Distribution​

Le Notti di Nibiru (Nights of Nibiru) was my first game. Developed with friends at Acchiappasogni and distributed by Raven Distribution (and previously by Red Glove Distribution), the game is a science fantasy tabletop RPG based on the Dark Destiny II system by Luca De Marini and set in the Shared Universe of Crimson Skys. 

Contribution

Co-Author, Worldbuilder, Narrative Designer​

Writing & Narrative Design

  • Concept and pitch development.
  • Worldbuilding, from the basic main continent, the universe-galaxy scale of the expansions, topology, and economy included.
  • Development of the Storytelling System used by the Storyteller of the game (the GM).
  • Concept, development, and writing of several adventures (paid and free).
  • Full development of four expansion sets (the fifth is currently in development).

Game Design

  • Development of characters’ options, archetypes, and powers and abilities.
  • Co-design of the combat symbol system.
  • Development and writing of several additional game systems, such as investigation rules.

Other

  • Support for communication and marketing.
  • Additional layout for the main gamebook.
  • Full layout graphic for the fourth expansion.

Storie di Ruolo​

2014-2017

Storie di Ruolo is a TTRPG Italian blog I found in 2014. Since 2017, the editorial board adapted three commercial tabletop RPGs from English to Italian for different publishers (Pigsmoke, Dialect, Blades in the Dark), plus several minor one-page games.

Contribution

Adaptations EN-to-IT​

  • Core Text Translation
  • Lexicon Creation
  • Content Adaptation to Target language
  • Additional Content Development (usually adventures or scenarios for the launch of the game)

Unpublished Material​

The following contents have been developed through the years for personal use, courses attendance, or private excercise.

Elevator Scene Dialogue​

May 2023, Task for The Narrative Department​

Prompt: three videogame characters (Main or NPCs) meet in an elevator.

Purpose of the task: being able to differentiate character voices, focusing on style and pace.

Curriculum Vitae​

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